Suspicious Stowaway // Seafaring Werewolf


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Suspicious Stowaway // Seafaring Werewolf

Suspicious Stowaway Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Seafaring Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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Brand Magic the Gathering 
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Availability Store: Low Stock
Warehouse: Out of Stock

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